These skills/professions are still being coded, and can change based on user feedback. That is why its important to give constructive feedback, not just "I don't like it", or, "Its great!". That doesn't help anyone. I will update what these skills as new features get coded. Lumberjack: Players start with a lower chance to get wood from trees, but will still receive a plank on failure. As players level up they will increase their chance of success, and learn how to craft custom items. Custom Recipes: Iron Lumberjack's Axe IronBlock|IronBlock|Air IronBlock|Stick|Air Air|Stick|Air Gold Lumberjack's Axe GoldBlock|GoldBlock|Air GoldBlock|Stick|Air Air|Stick|Air Diamond Lumberjack's Axe DiamondBlock|DiamondBlock|Air DiamondBlock|Stick|Air Air|Stick|Air Lumberjack axes have a % chance to produce double drops. The double drop chance crafted into the item will be based on the players level. The higher your level in lumberjack the higher double drop chance you can craft into axes. High level crafted axes can be used by anyone regardless of lumberjack level, all bonus's crafted into the item will still work. Miner: Players start with a lower chance to get stone, coal, iron, gold, diamond, and netherrack. As players level up they will increase their chance of success. When failing to produce a diamond, or gold, you will receive a shard. You can combine 9 shards in a crafting bench to create a whole diamond, or gold ingot. Custom Recipes: Coming soon. You can currently view your profession levels by typing /level in game.